![]() This should adjust for discrepancies and improve overall interaction. The improvement now will ensure that the server’s entity position is more accurate. Remote improvements – these refer to improvements relating to all other hunters in your match. However, it is important to note, bad network connectivity, latency or other network interrupts will mean that some instance of teleporting will occur. The aim here is to reduce the instances of abrupt and unexpected teleports. ![]() We have improved the error correction in game which should allow for faster and fairer feedback in those instances where desync can occur. Local improvements – these refer to improvements relating to your Hunter on your client. With this update, we have introduced some improvements to player movement in relation to issues around Desync. ![]()
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